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* Image is for illustrative purposes only.The browser game "Touken Ranbu -ONLINE-" which began service in 2015 brought revolutionary changes to the world of Japanese swords and greatly expanded traditional sword culture. The emergence of new fan groups created by the game has become a social phenomenon spreading across the sword industry, museums, and academic fields.
Touken Ranbu is a browser game that personifies famous swords that actually existed in Japanese history into handsome "sword warriors." Players take on the role called "Seiunshi (saniwashi)" and collect and raise famous swords as characters, deploying them on various missions. The sword warriors that appear are modeled after swords that actually existed historically, and many renowned works from sword history appear, such as Mikazuki Munechika, Tsurumaru Kuninaga, and Shokudai Kiri Mitsutada.
Within the game, the historical background and episodes of each sword are depicted carefully, and players naturally acquire knowledge of Japanese swords. Swords favored by Tokugawa Ieyasu and swords possessed by Sengoku warlords also appear as characters, and historical anecdotes are gamified. Additionally, systems like "maintenance" for recovering wounded sword warriors are designed to evoke the polishing and preservation work that actual swords undergo, creating a structure where players naturally develop a sense that swords are "things to be handled with care" through gameplay.
Touken Ranbu also conducts extensive media mix development including stage plays, musicals, and anime adaptations, expanding the fan base to those who do not play the browser game. The increase in people becoming interested in the swords themselves that served as the motif for sword warriors through these expansions can be said to be one of the backgrounds for the formation of a new fan group called "sword girls."
The biggest change brought about by Touken Ranbu is the birth of a new fan group centered on young women. Traditionally, interest in Japanese swords centered on middle-aged and older men, but with the arrival of the game, particularly women in their teens through thirties became interested in Japanese swords in large numbers. This fan group came to be called "sword girls," becoming a social phenomenon.
Sword girls not only played the game but also visited actual museums to view the real swords that appeared in the game. At the special sword exhibition held by the Kyoto National Museum, when the real swords that appeared in the game were displayed, it recorded visitor numbers that broke all previous records. Lines sometimes stretched for hours, and queues formed for ticket purchases, showing the tremendous popularity.
Sword exhibitions at major museums nationwide, including the Sendai City Museum, Tokugawa Art Museum, and Tokyo National Museum, have all seen significant increases in visitor numbers. Many museums have made efforts to further heighten the interest of game fans by displaying labels indicating "swords that appeared in Touken Ranbu."
When viewing swords at a museum for the first time, it is reassuring to check the following points in advance.
Popular swords may be displayed only for part of the exhibition period, and the sword you are looking for may not be on permanent display. By deciding in advance what you want to see, you can increase your satisfaction even with limited viewing time.
The impact of Touken Ranbu goes beyond increased visitor numbers. Demand for works by sword smiths featured in the game increased, bringing changes to market prices. Works by renowned sword smiths such as Sanjo Munechika, Awataguchiichi Yoshimitsu, and Osafune Mitsutada saw their market prices rise according to their popularity in the game.
Another important impact created by Touken Ranbu is the heightened academic interest in Japanese swords and Japanese history among younger generations. Among people who became interested in Japanese swords through the game, demand arose for learning historical backgrounds, and demand for books and academic papers about swords also increased.
When beginning to learn about swords themselves inspired by Touken Ranbu, the basic perspectives to first grasp are "period," "sword smith (creator)," "blade shape," "steel quality," and "hamon." Even among works by the same sword smith, each individual blade differs in its shape and hamon characteristics, and differences in the depth of curvature and blade width tendencies are also seen depending on the period. For a blade that served as the basis for a sword warrior appearing in the game, first researching which period and which sword smith created it becomes the first step toward understanding the actual blade.
We at TOUKENZA want to correctly convey the appeal of authentic swords to those who became interested in Japanese swords through the game. While the game certainly plays a wonderful role as an entry point, actual sword appreciation and the game are different things. At our store, we provide detailed explanations about sword smiths featured in the game and explanations of historical backgrounds for Touken Ranbu fans, and we have enriched our guidance for sword beginners.
The swords we handle come with NBTHK certification, and you can make your decision after confirming the evaluation by specialist institutions regarding the sword smith and period. When those who became familiar with sword warriors in the game face the actual swords with the objective backing of certification, they should be able to appreciate the true beauty that each blade's shape, steel quality, and hamon possess, which differs from the appeal of the characters.
For those encountering actual swords for the first time, we strive to help you experience the appeal of authentic swords with confidence while cherishing your interest in swords developed through the game.
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