※圖片為示意圖。Kunitsu-Gami: Path of the Goddess
Kunitsu-Gami: Path of the Goddess(クニツガミ)
A "Kagura action strategy" game developed and published by Capcom, released on 19 July 2024 for PlayStation 4/5, Windows and Xbox One/Series X|S, built on the RE ENGINE, with a Nintendo Switch 2 version following on 5 June 2025. Set on the defilement-covered sacred Mt. Kafuku, the player controls Soh, a sword-wielding protector, guarding the maiden Yoshiro against the monstrous Seethe. Its Japanese design language, drawn from kagura dance and yokai folklore, was widely praised.
解說
Overview
Kunitsu-Gami: Path of the Goddess is an action strategy game developed and published by Capcom. It was released on 19 July 2024 for PlayStation 4/5, Windows, Xbox One and Xbox Series X|S, with a Nintendo Switch 2 version added on 5 June 2025. Built on Capcom's RE ENGINE, it was developed over more than four years under director Shuichi Kawata. The title's "Kunitsu-Gami" refers to the gods of the land, as opposed to the heavenly deities of Japanese myth, signalling the game's mythological framework from the title alone.
Game Systems and the Sword
The player controls Soh, a sword-bearing protector who guards the maiden Yoshiro as she climbs the defilement-covered sacred Mt. Kafuku to purify it. By day the player frees villages from defilement, rescues inhabitants and assigns them roles — archer, naginata bearer, shrine maiden and others — laying out a defensive formation. At night hordes of the Seethe attack, and Soh fights at the front line with his own blade while directing the assigned villagers to shield the maiden. The design's core lies in folding real-time strategy, tower defence and directly controlled action into a single day-and-night cycle.
Kagura, Yokai and Japanese Design
Director Shuichi Kawata has said the game draws on the kagura dances and yokai traditions handed down across Japan. Soh's sword strokes, the movements of each villager role and the maiden's dance are all shaped with ritual dance in mind, and together with enemy designs evoking Noh masks they build a distinctive folkloric world. Notably, the sword here is less a tool of combat than a ritual implement for driving out defilement.
Reception
Critical reception was broadly positive, with Metacritic scores of 80 to 84 depending on platform. It was nominated for Best Sim/Strategy at The Game Awards 2024 and, at the 2025 New York Game Awards, in the world design and music categories. Capcom nonetheless announced in November 2024 that sales had fallen short of expectations, making it a case study in the commercial difficulty of ambitious Japanese-styled titles. As a rare work that portrays the Japanese sword as an instrument of purification rather than mere violence, it merits attention from the perspective of sword culture as well.
登場的真實刀劍
瀏覽真正的日本刀
瀏覽真正的日本刀相關內容
信長的野望
遊戲信長の野望
光榮特庫摩遊戲公司從1983年開始開發・販售的歷史模擬遊戲系列。以織田信長為首的戰國大名為操控對象,目標是全國統一的國民級系列。武將的『刀劍』『武裝』被詳細參數化,可以體系地學習日本刀的歷史・流通與武將的聯繫,是日本最長壽的歷史遊戲系列。
七人的侍
電影七人の侍
由黑澤明監督執導的1954年的不朽名作,也是世界電影史上最具影響力的作品之一。以戰國時代末期為舞台,描述為了保護村落免受野盜侵害而聚集的七位浪人的故事,生動地刻畫了武士的社會角色與刀的實用側面,是向世界介紹日本刀劍文化的紀念碑式作品。對《荒野七人》、《星際大戰》、《瘋狂麥克斯》等無數作品產生了影響。
傳說&蝴蝶(電影・2023年)
電影レジェンド&バタフライ(映画・2023年)
東映70周年紀念作品(大友啓史導演、編劇:古澤良太、2023年1月上映)。木村拓哉飾演織田信長,綾瀨遙飾演正室·濃姫(歸蝶),描繪信長與濃姫鮮為人知的夫婦紐帶。總製作費20億圓,累計動員數超過180萬人的大型歷史電影。以信長所持的史實名刀——宗三左文字(義元左文字)·押切長谷部——為文化背景,標榜「天下布武」的信長刀劍觀與濃姫力量相交織,也是從刀劍文化角度看相當重要的作品。
青之祓魔師
動畫・漫畫青の祓魔師
驅除惡魔的祓魔師以劍戰鬥的少年漫畫。主人公的聖劍成為故事的中心。
本頁旨在介紹日本刀文化,與各作品的著作權持有者無關。