※圖片為示意圖。Katana Zero
Katana Zero(カタナゼロ)
A 2D action game developed by indie studio Askiisoft, led by designer Justin Stander, and published by Devolver Digital. Released on 18 April 2019 for Nintendo Switch, Windows and macOS. Set in the retro-futuristic dystopian city of "New Mecca," it casts the player as Zero, an amnesiac katana-wielding assassin, in a stealth-action game built around one-hit-kill sword combat. It sold 500,000 copies in under a year.
解說
Overview
Katana Zero is a 2D action game developed by indie studio Askiisoft, led by designer Justin Stander, and published by Devolver Digital. It was released on 18 April 2019 for Nintendo Switch, Windows and macOS, later reaching Xbox One (2020) and Android/iOS (2024). Set in the "Third District" of the retro-futuristic dystopian city of New Mecca — a city still scarred by a major war — the player controls Subject Zero (Zero), an amnesiac katana-wielding assassin.
Game Systems and the Sword
Zero fights with a single katana in a high-difficulty stealth-action format where a single hit kills an enemy — and a single hit kills Zero too. Combined with the ability to slow time and briefly foresee his own actions, the game builds fluid, almost single-stroke sequences of slashing, deflecting and precise timing. After clearing a level, the game replays the player's own run as "surveillance footage," reinforcing themes of the subjectivity of violence and an unreliable narrator. The story follows Zero as he suffers nightly nightmares, receiving both missions and medication from his psychiatrist, foregrounding PTSD and drug dependency as core themes.
Relationship to History
The sword and swordsman in this game are not based on any specific historical swordsmith, named blade or historical figure. It is a work of fiction that adapts the recurring "lone masterless swordsman" archetype of jidaigeki and chanbara cinema into the setting of an amnesiac 1980s neo-noir assassin; the developers have cited the influence of Akira Kurosawa's period films, while the dreamlike narration also shows the influence of Philip K. Dick's fiction. Rather than drawing on any real sword or swordsmith, the game borrows the katana purely as a cultural icon.
Cultural Impact
Katana Zero sold 500,000 copies in under a year and was widely praised for the polish of its sword-based combat within 2D pixel-art action design. It is repeatedly cited as a leading example of a Western indie game absorbing the jidaigeki icon of the "lone swordsman," and has served as an entry point through which players outside Japan encounter the cultural image of the Japanese sword.
登場的真實刀劍
瀏覽真正的日本刀
瀏覽真正的日本刀相關內容
信長的野望
遊戲信長の野望
光榮特庫摩遊戲公司從1983年開始開發・販售的歷史模擬遊戲系列。以織田信長為首的戰國大名為操控對象,目標是全國統一的國民級系列。武將的『刀劍』『武裝』被詳細參數化,可以體系地學習日本刀的歷史・流通與武將的聯繫,是日本最長壽的歷史遊戲系列。
七人的侍
電影七人の侍
由黑澤明監督執導的1954年的不朽名作,也是世界電影史上最具影響力的作品之一。以戰國時代末期為舞台,描述為了保護村落免受野盜侵害而聚集的七位浪人的故事,生動地刻畫了武士的社會角色與刀的實用側面,是向世界介紹日本刀劍文化的紀念碑式作品。對《荒野七人》、《星際大戰》、《瘋狂麥克斯》等無數作品產生了影響。
傳說&蝴蝶(電影・2023年)
電影レジェンド&バタフライ(映画・2023年)
東映70周年紀念作品(大友啓史導演、編劇:古澤良太、2023年1月上映)。木村拓哉飾演織田信長,綾瀨遙飾演正室·濃姫(歸蝶),描繪信長與濃姫鮮為人知的夫婦紐帶。總製作費20億圓,累計動員數超過180萬人的大型歷史電影。以信長所持的史實名刀——宗三左文字(義元左文字)·押切長谷部——為文化背景,標榜「天下布武」的信長刀劍觀與濃姫力量相交織,也是從刀劍文化角度看相當重要的作品。
青之祓魔師
動畫・漫畫青の祓魔師
驅除惡魔的祓魔師以劍戰鬥的少年漫畫。主人公的聖劍成為故事的中心。
本頁旨在介紹日本刀文化,與各作品的著作權持有者無關。